Game Art
The Games Development industry is dynamic and fulfilling, and at Futureworks, we’ve crafted a Game Art degree that equips graduates with a versatile skill set. This proficiency makes them sought-after employees, whether for major game developers, smaller independent studios, or as highly skilled and in-demand freelancers.
In addition to honing practical skills, our program ensures a comprehensive grasp of game design fundamentals. Students will gain an appreciation for the game design process and accepted workflows, striking the optimal balance between technical efficiency and creating visually stunning graphics. This approach prepares our graduates to thrive in the diverse and evolving landscape of the gaming industry.
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Joseph Stanley, Game Art: Honours Project – Materials produced in Substance Designer for use in an environment.
Emily Marshall, Game Art: Game Engine Project – Hair in games is an important specialism, Here, Dutch plaits have been produced using a well thought out arrangement of geometric planes and a collection of maps which gives it volume and realism.
Emily Marshall, Game Art: Game Engine Project – Hair in games is an important specialism, Here, Dutch plaits have been produced using a well thought out arrangement of geometric planes and a collection of maps which gives it volume and realism.
Declan Downs, Game Art: Game Engine Project – A colourful Unreal Engine scene of a stylish arcade, inspired by the SEGA arcades of Japan.
Declan Downs, Game Art: Game Engine Project – A colourful Unreal Engine scene of a stylish arcade, inspired by the SEGA arcades of Japan.
Coda Ortan Game Art: Honours Project – A concept design for an angel character inspired by biblically accurate accounts.
Elliot Agger Game Art: Game Engine Project – A well-produced replication of the farmhouse from the movie Interstellar. Produced in Maya, Substance Package and Unreal Engine.
Elliot Considine Game Art: Game Engine Project – A Viking village modelled in Maya, textured in the substance package and developed in Unreal Engine.
Elliot Considine Game Art: Game Engine Project – A Viking village modelled in Maya, textured in the substance package and developed in Unreal Engine.
Hannah Wooldridge Game Art: Game Engine Project – A Concept Design for a character to be sculpted, processed and taken into Unreal Engine.
Hannah Wooldridge Game Art: Honours Project – A moon deity taken through the concept design process and through to sculpting, processing and rendering.
Hannah Wooldridge Game Art: Visual Design 3 – A splash art image depicting a battle between good and evil.
Jacob Duffy Game Art: Honours Project – A vehicle inspired by Cyberpunk 2077 produced in Maya, and Substance Painter.
Jacob Duffy Game Art: Honours Project – A vehicle inspired by Cyberpunk 2077 produced in Maya, and Substance Painter.
Lakin Ashola Game Art: Honours Project – Concept designs from a world built specifically for development during the honours project. Shows great knowledge of design, composition and storytelling as well working effectively to the game art pipeline.
Lakin Ashola Game Art: Honours Project – Concept designs from a world built specifically for development during the honours project. Shows great knowledge of design, composition and storytelling as well working effectively to the game art pipeline.
Lakin Ashola Game Art: Honours Project – Concept designs from a world built specifically for development during the honours project. Shows great knowledge of design, composition and storytelling as well working effectively to the game art pipeline.
Luke Chesworth Game Art: Game Engine Project – An atmospheric Unreal Engine scene depicting a lonely traveller, Sculpted and Process for game engine.
Luke Chesworth Game Art: Honours Project – 2 enemies from a fantasy Sculpting in ZBrush, processed in Maya, textured in Substance Painter, shows a mastery of Anatomy, hard surface modelling and texturing.
Luke Chesworth Game Art: Honours Project – 2 enemies from a fantasy Sculpting in ZBrush, processed in Maya, textured in Substance Painter, shows a mastery of Anatomy, hard surface modelling and texturing.
Luke Chesworth Game Art: Visual Design 3 – A mecha combat arena and its participant squaring off with each other. Taken from initial concept to final image.
Mart Meitus Game Art: Honours Project – Built from a concept by Longque Chen, this well built, and well rendered 3D model really show what capable with good design, modelling and rendering.
Mart Meitus Game Art: Honours Project – Built from a concept by Longque Chen, this well built, and well rendered 3D model really show what capable with good design, modelling and rendering.
Mart Meitus Game Art: Honours Project – Built from a concept by Longque Chen, this well built, and well rendered 3D model really show what capable with good design, modelling and rendering.
Matthew Fowler Game Art: Game Engine Project – An atmospheric alien cave scene with a crashed life pod. Produced in Unreal Engine.
Matthew Fowler Game Art: Game Engine Project – An atmospheric alien cave scene with a crashed life pod. Produced in Unreal Engine.
Matthew Fowler Game Art: Game Engine Project – An atmospheric alien cave scene with a crashed life pod. Produced in Unreal Engine.
Matthew Fowler Game Art: Honours Project – A hand build alley scene showing the murky atmosphere of its time. Produced using Maya, Substance Package and Unreal Engine.