Games Design
If you possess a passion for games and a keen interest in the creative and technical decisions shaping them, Futureworks offers a Games Design degree tailored for you. Geared towards preparing individuals for the dynamic and rapidly evolving gaming industry, our graduates have successfully ventured into renowned games developers like Supermassive Games, Sumo Digital, Rockstar, Rebellion Games, Ubisoft, d3t, Codemasters, Lucid Games, Team17, Cloud Imperium Games, and more.
Throughout this course, you’ll be equipped for a fulfilling career in games design, covering every facet of this captivating industry. We delve into the principles and theories of game design, exploring world-building, structure, and gameplay. Simultaneously, you’ll acquire hands-on technical skills that guide you through each stage of game design. From understanding the fundamentals of games, including idea generation and game mechanics, to delving into programming and utilizing game engines like Unreal Engine, our comprehensive approach ensures you’re well-prepared for success in the world of games design.
More Information
If you are interested in discovering more about Game Design, including admissions, course structure and fees, please click here.
Matthew Morton on our BA (Hons) Games Design course: Honours project 01 & 02 – A cyberpunk inspired urban alleyway environment conveying city nightlife.
Matthew Morton on our BA (Hons) Games Design course: Honours project 01 & 02 – A cyberpunk inspired urban alleyway environment conveying city nightlife.
Will Locke on our BA (Hons) Games Design course: Honours project 01 & 02 – A galactic head-hunter bar environment inspired by the Mos Eisley Cantina.
Will Locke on our BA (Hons) Games Design course: Honours project 01 & 02 – A galactic head-hunter bar environment inspired by the Mos Eisley Cantina.
Elliot Yardley on our BA (Hons) Games Design course: Honours project – An environment inspired by Resident Evil demonstrating scene-building, modelling, and lighting.
Elliot Yardley on our BA (Hons) Games Design course: Honours project – An environment inspired by Resident Evil demonstrating scene-building, modelling, and lighting.
Elliot Yardley on our BA (Hons) Games Design course: Honours project – An environment inspired by Resident Evil demonstrating scene-building, modelling, and lighting.
Ashley West on our BA (Hons) Games Design course: Honours project – A range of three environments, from medieval to space-age, showcasing potential for gameplay and storytelling.
Bartosz Elfinger on our BA (Hons) Games Design course: Honours project – Slipstream – a two player racing game using each other’s slipstreams to overtake and get ahead.
Connor Martin on our BA (Hons) Games Design course: Honours project – Mocktroid – An homage to Metroidvania.
Kieron Kennedy on our BA (Hons) Games Design course: Honours project – An isolated gas station environment with a gruesome narrative. Inspired by liminal spaces and subtle visual storytelling.
Ruth Campbell on our BA (Hons) Games Design course: Honours project – A narrative exploration game. Find out what happened in the castle before it was in ruins.